Technology is the broad term used to refer to tools or machines that are designed to solve real-world problems. It can refer to both tangible items, such as utensils or machines, and non-tangible ones, such as software or business methods. It is also often used to refer to the scientific and technical knowledge that underpins such tools and machines.
Technological advancements have significantly impacted the lives of human beings and are responsible for major changes in society and the world around us. While many positive aspects of technology exist, it is important to understand that its use can lead to unforeseen consequences. Some of these issues include environmental damage, overpopulation, and unemployment as a result of technological automation. These consequences are the subject of ongoing philosophical and political debate, with some advocating for greater regulation of technology to mitigate negative effects.
In its most basic form, technology refers to the process of applying knowledge creatively to organised tasks involving people and machines in order to meet sustainable goals. It is often considered a part of a continuum that begins with traditional craftsmanship, including the ability to make and repair things, and extends to more complex industrial processes, such as designing, manufacturing, and logistics.
Moreover, technology is also about how people interact with the world, and this interaction is influenced by societal factors. This discipline, known as science and technology in society, studies how technology affects a variety of issues within a culture and how these impacts, in turn, can influence the development and implementation of new technologies.
Some types of technology, such as nuclear reactors or agriculture, have large-scale societal impacts. However, smaller, everyday technologies may also have a significant effect. For example, the smallest leakage of a refrigerator’s gas can have a negative impact on the environment.
Education has greatly benefitted from technology, especially in the form of online learning. In the past, students had to bring their own devices to school, but educational technology now offers schools a wide range of solutions, such as tablets or laptops. Teachers can easily upload lessons into a learning management system (LMS), and students can then access them on their own time.
In addition to allowing students to study at their own pace, online learning platforms allow for more flexibility with course materials and assessment. Additionally, they offer the opportunity for students to collaborate and communicate with their classmates in a way that would be impossible otherwise.
As we know, modern technology is very reliant on information. As such, it has become easier than ever for students to stay up to date with the latest news and events, as well as find relevant material for research projects. Additionally, they can quickly and easily access information in multiple languages. This is all thanks to the technological advancements that have been made in the field of online publishing and social media. In fact, some sites have even been able to develop an algorithm that can predict what a user will search for on the web.
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Gambling is the wagering of something of value on an event with an uncertain outcome. It can be chance-based, such as a lottery, or skill-based, such as gambling on sports games. The result of the bet depends on a variety of factors, such as your knowledge of the game and how much money you have to risk.
Gamblers often develop addictions to gambling because of social or financial problems. Those who are addicted to gambling may have a difficult time controlling their behavior, and they may not be able to stop without help.
Problem gambling can lead to a number of issues, including deterioration in relationships and family life, financial problems, and substance abuse. It can also be harmful to your mental health.
Some people gamble as a way to distract themselves from negative emotions and feelings. This can be a sign of an underlying mental health issue, such as depression or anxiety. If you feel you have a gambling problem, or think you might, it’s important to speak to your doctor as soon as possible.
Gambling can be a useful activity that can help you learn skills and develop confidence. It can also be a fun social activity that you can share with friends and family. You can play blackjack or poker with your friends, or pool resources to buy lottery tickets.
The positive effects of gambling include economic gains for the community and for workers. Most gambling venues need employees to keep running, and they pay well. In addition, the local economy benefits from tourism and the development of new businesses, like hotels and spas.
A large number of people enjoy the social aspects of gambling, as it can provide a great place to hang out with friends and spend time together. You can visit a casino or a racetrack with your friends, or you can pool resources to buy lottery tickets and split the winnings.
In some countries, government-sponsored lotteries have become a major source of income for governments. These state-sponsored games are usually low-odds, and winners have an equal chance of winning.
There are many different types of gambling, from scratch cards to fruit machines to casino games. Each type has its own advantages and disadvantages. Some are more dangerous than others, so it’s important to know the risks and consequences before you start playing.
Cognitive behavioural therapy (CBT) is an effective treatment for gambling addiction and can help you learn to cope with your feelings and avoid the temptation of gambling. It can help you understand your gambling habits and beliefs, as well as identify the factors that trigger your gambling behaviour.
Behavioral therapy is another popular treatment for gambling addiction and can help you change your behaviour. This type of therapy focuses on changing your thinking about betting and how you feel when you gamble. It can also help you build a new support network and make sure you don’t fall into the trap of compulsive gambling again.
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The inaugural Africa Children Summit was not just an ‘attend and go’ summit. It was a platform for children and partnering organization to showcase their work, creativity, and solutions towards creating a better world for children.
With the budding SDGs Academy for Children, Arigatou International could ill-afford to miss this opportunity to promote it’s through the SDGs Academy for Children.
At the summit, we established a child-friendly innovations hub, which took a miniature form of the physical hub of the Academy, complete with the 5 hubs (Knowledge, Dialogue, Capacity, Faith and Fun, Innovations and Solutions) equipped with informative materials corresponding to the hubs.
The innovation hub served not only to portray how a physical space of the Academy looks like but also took participants (both children and adults) through an overview of Arigatou International and what it does with a specific focus on the SDGs Academy for Children.
In droves as well as in their numbers, children as well as adults frequented the innovations space as they were moved by the amazing story and model of the Academy and the breathtaking set up of the space. Further, the array of SDGs related informative materials as well as fun and media related resources pulled participants to the space, with most of them visibly posing for photos with their favorite SDGs, designed as posters.
“It’s very important that as children we start working on the SDGs as soon as possible because they are actually meant for a better future for children. The SDGs should actually be part of our curriculum” Brian, Child, Kenya.
The innovation space further served as hosting space for breakout sessions during the summit, one of which was one media and technology. Children in the session called for the need to have their parents, caregivers and teachers enlightened more on media and technology with regards to best ways to keep children safe on online spaces as well as support them meaningfully use such spaces to learn.
Aside from the innovation hub, we set up a booth through which participants got a first-hand brief about the SDGs Academy for Children among other key areas of Arigatou International.
As we accelerate efforts in promoting the Academy and cementing its footprints and imprints, the Africa Children Summit provided a huge platform towards entrenching the Academy as one of the available meaningful children participation spaces; with the Academy focused on providing a safe space and programme for children’s participation, learning and action on the Sustainable Development Goals (SDGs), and the Agenda 2030 in general.
Arigatou International was one of the 23 partnering organizations for the Africa Children Summit and presented the SDGs Academy for Children as a safe space for children to participate in coming up with solutions to create a better world around them.
“We at Arigatou International are excited to see the outcomes of this summit, and the impact that your ideas and actions will have on Africa and the world, and we are committed to support your efforts in any way we can – especially though our Arigatou SDGs Academy for Children” expressed Fred Nyabera, Director, Arigatou International – End Child Poverty.
The post The SDGs Academy at the Africa Children Summit appeared first on End Child Poverty.
The post The SDGs Academy at the Africa Children Summit appeared first on Arigatou International.
The inaugural Africa Children Summit was not just an ‘attend and go’ summit. It was a platform for children and partnering organization to showcase their work, creativity, and solutions towards creating a better world for children.
With the budding SDGs Academy for Children, Arigatou International could ill-afford to miss this opportunity to promote it’s through the SDGs Academy for Children.
At the summit, we established a child-friendly innovations hub, which took a miniature form of the physical hub of the Academy, complete with the 5 hubs (Knowledge, Dialogue, Capacity, Faith and Fun, Innovations and Solutions) equipped with informative materials corresponding to the hubs.
The innovation hub served not only to portray how a physical space of the Academy looks like but also took participants (both children and adults) through an overview of Arigatou International and what it does with a specific focus on the SDGs Academy for Children.
In droves as well as in their numbers, children as well as adults frequented the innovations space as they were moved by the amazing story and model of the Academy and the breathtaking set up of the space. Further, the array of SDGs related informative materials as well as fun and media related resources pulled participants to the space, with most of them visibly posing for photos with their favorite SDGs, designed as posters.
“It’s very important that as children we start working on the SDGs as soon as possible because they are actually meant for a better future for children. The SDGs should actually be part of our curriculum” Brian, Child, Kenya.
The innovation space further served as hosting space for breakout sessions during the summit, one of which was one media and technology. Children in the session called for the need to have their parents, caregivers and teachers enlightened more on media and technology with regards to best ways to keep children safe on online spaces as well as support them meaningfully use such spaces to learn.
Aside from the innovation hub, we set up a booth through which participants got a first-hand brief about the SDGs Academy for Children among other key areas of Arigatou International.
As we accelerate efforts in promoting the Academy and cementing its footprints and imprints, the Africa Children Summit provided a huge platform towards entrenching the Academy as one of the available meaningful children participation spaces; with the Academy focused on providing a safe space and programme for children’s participation, learning and action on the Sustainable Development Goals (SDGs), and the Agenda 2030 in general.
Arigatou International was one of the 23 partnering organizations for the Africa Children Summit and presented the SDGs Academy for Children as a safe space for children to participate in coming up with solutions to create a better world around them.
“We at Arigatou International are excited to see the outcomes of this summit, and the impact that your ideas and actions will have on Africa and the world, and we are committed to support your efforts in any way we can – especially though our Arigatou SDGs Academy for Children” expressed Fred Nyabera, Director, Arigatou International – End Child Poverty.
The post The SDGs Academy at the Africa Children Summit appeared first on End Child Poverty.
The post The SDGs Academy at the Africa Children Summit appeared first on Arigatou International.
Have you ever attended a forum, session, workshop, or conversation where children are in charge? Chances are, you have not experienced this often or even at all. The inaugural Africa Children Summit, which took place in Nairobi, Kenya from 10th – 12th April, was such unique space entirely designed for and by children to be “Seen, Heard and Engaged”.
The summit was conceptualized, planned and facilitated by children from across Africa, culminating in a 3-day event that brought together over 250 in-person participants from 9 countries (Mali, Kenya, Rwanda, Sierra Leone, South Africa, Tanzania, Uganda, Zambia and Zimbabwe), and up to 700 virtual participants from a host of countries across Africa and beyond.
“If it is indeed our day then we should participate in organizing it, determining the theme, and working with adults to ensure it is genuinely our day!” expressed Omar, a 17-year-old from Kenya.
Children discussed pertinent matters concerning them, such as education, climate change, violence against children, online child protection, and health, with policy makers and parents/caregivers. They called on governments and other stakeholders to provide sufficient funding and facilities for schools, with special attention to physically challenged children, and emphasized the need to have education available, acceptable, adaptable and equal across Africa.
“We need to have gender equality when providing education to all children” expressed Francine, a 16-year-old from Zambia.
Margarate, a child from South Africa, emphasized the need for safe online spaces for children to learn and interact. This echoes the call made by others who advocate for policies and measures to protect children online, rather than discouraging them from using or engaging with online platforms. These advocates point to the essential role that online spaces played in facilitating virtual learning during the COVID-19 pandemic lockdown period, and urge society to prioritize the creation of safe online environments for children.
During a side event focused on ending violence against children, Dr. Najat Maalla, the United Nations Special Representative on Violence Against Children, discussed the issue with attendees. At the event, children expressed their regret that violence against them is still prevalent, even in what should be safe spaces such as homes and schools.
Upendo, a child from Kenya, highlighted that emotional violence can be just as damaging as physical violence and stressed the need for emotional and psychological care.
Dr. Najat contributed to the discussion by revealing that violence against children was a widespread issue that involves harmful cultural practices still present in Africa. She emphasized the need for a comprehensive approach to addressing this problem, one that involves empowering and involving children, communities, religious and traditional leaders in advocating for change and monitoring the actions of governments.
Contributing to this subject was Dr. Mustafa Y. Ali; Secretary General of Arigatou International’s Global Network of Religions for Children (GNRC) who shared that Arigatou International uses religion as a resource to focus on the challenges and practices that undermine, and promote the rights of children.
The children highlighted that violence among them was still rampant, even in what are supposed to be safe spaces for them like homes and schools. They stressed the need for emotional and psychological care, and for policies and measures to be put in place to address violence against children broadly.
Arigatou International was one of the 23 partnering organizations for the Africa Children Summit and presented the SDGs Academy for Children as a safe space for children to participate in coming up with solutions to create a better world around them.
“We at Arigatou International are excited to see the outcomes of this summit, and the impact that your ideas and actions will have on Africa and the world, and we are committed to support your efforts in any way we can – especially though our Arigatou SDGs Academy for Children” expressed Fred Nyabera, Director, Arigatou International – End Child Poverty. The summit concluded with children handing over a position paper with recommendations to policy makers and government officials. The recommendations highlighted key action areas on the thematic areas discussed by children in the summit.
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